![]() But if you release it only one or two months earlier than your normal release date, it could simply mean that the sales ramp up at your previous announced release date, because now people know its out, but simply are confused why it was before already. Because some people will simply don't know that you changed the release date. I would find it realistic if it actually hurts sales if you release early without putting out a new press thingy with the new release date a month or two before release or so. ![]() But not sure how this games mechanics works /:īut, if finishing a project early was good, eveyone was going to do same thing like setting release date to very further (5 years or 10 years later) and relase it when its finish without anyrisk with more appriciate. Originally posted by nyzgo.:in real life it always effects negatively because there is no finished project in this world, every project can be improvable which causes people to mostly complain like "thiz iz nöt finished" or "thiz produkt is half" you know, people always finds somethings to blame.
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